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PAAPP Gamblers Rules Document number
AR004, Revision B.1,
pending approval for release.
1.0 Categories:
There are 3 levels of Gamblers, in order of difficulty level, with Level 3 being
the highest level.
1.1 Level 1: Gamblers 1
1.2 Level 2: Gamblers 2
1.3 Level 3: International Gamblers
2.0 Titles:
The following titles for dogs are available to be earned by dogs competing in
PAAPP’s Gamblers Tests.
2.1 GD (Gamblers Dog)- upon achieving 3 Gamblers 1 Certificate.
2.2 GDX (Gamblers Dog Excellent)- upon achieving 3 Gamblers 2
Certificate
2.3 MGD (Master Gamblers Dog)- upon achieving 3 International
Gamblers Certificate
3.0 Eligibility:
Dogs above 18 months may attempt any level of Gamblers. GD titled dogs must move
to the next level and cannot compete in Gamblers 1 level. GDX titled dogs must
move to the next level and cannot compete in Gamblers 2 level. MGD titled dogs
can compete only in International Gamblers level.
4.0 Aim of Gamblers:
The aim is to accumulate as many points as possible in the Opening Sequence
within the time allocated and then on hearing the whistle complete the
Gamble/Closing Sequence within the allocated time. The winner is the team with
the highest number of points accumulated within the time set.
5.0 General requirements:
5.1 Each dog allowed to run one time only.
5.2 Dogs are run without collar or leash.
5.3 Bitches in heat or pregnant bitches are not allowed to run.
5.4 Gamblers Certificate is only issued upon the dog completing
the Gamblers/Closing within the time set.
6.0 Point system and timing guidelines:
|
Level |
Opening Sequence Time |
Closing Sequence Time |
|
Gamblers 1 (Use travel rate of 2.5m/sec) |
36
seconds |
12-16 seconds* |
|
Gamblers 2 (Use travel rate of 2.5-3m/sec) |
33
seconds |
10-15 seconds* |
|
International Gamblers (Use travel rate of 2.5- 3m/sec) |
30-33 seconds*
(*Judge’s decision) |
10-15 seconds*
(* Judge’s decision) |
(*Judge’s decision means that the judge decides on the time and
points limits according to the class of the dogs i.e. toy, mini and maxi)
|
Level |
Closing Sequence Obstacles |
Points system for Opening Sequence |
|
Gamblers 1 |
4-5
obstacles. Jumps. Table & tunnel are optional. |
1
point: Single jumps.
2
points: Tunnels, Tyre, Spread Jumps, Long Jump.
3
points: Seesaw, 6 weave poles
4
points: A-frame
5
points: Dog walk, 10/12 weave poles |
|
Gamblers 2 |
4-5
obstacles. Jumps & 6 weave poles. Table & tunnels are optional.
|
|
International Gamblers |
4-5
obstacles. Any obstacles. No Dog Walk. |
7.0 Opening Sequence
7.1 The judge will set a starting point, which can be a Jump or
table. Timing starts when dog crosses the first hurdle or leaves the table. One
point for first/start hurdle if bar is not knocked down.
7.2 Points will be awarded twice for each obstacle completed
correctly.
7.3 No penalty for doing obstacle more than twice other than
wasted time.
7.4 Successful contacts cannot be followed by the same contact.
Successful weave poles cannot be followed by weave poles. All other obstacles
may be done consecutively.
7.5 Points will NOT be awarded for successful back to back
performance of the same contact or weave poles.
7.6 Long jump may be attempted from either direction.
7.7 If a dog displaces an obstacle during the Opening sequence
which is part of the Gamble/Closing sequence, then the handler has lost the
opportunity to achieve Gamble points.
7.8 Joker: Optional - A Joker is a collection of 3 obstacles that
the judge may set in the opening period. No contacts to be used. By performing
the Joker sequence in the correct order and from behind the line, bonus points
equal to the total points of the 3 obstacles will be awarded. If line is
crossed, then only the value of the obstacles completed correctly will be
awarded.
7.9 Judging: All obstacles will have a number by them for judging
purposes. Refusals are not faulted. Faults are not penalized but no points are
earned. The Judge will say out the Number of the Obstacle while a scorer will
record it on a score sheet. Judge will say “NO” for unsuccessful attempt of an
obstacle. No points will be awarded after the whistle is blown during the
opening sequence. If the dog is on an obstacle when the whistle blows, then
points will be awarded if completed correctly. No penalty for doing any obstacle
after the whistle blows other than wasted time.
8.0 Closing sequence
8.1 After the whistle blows, handler to direct dog to the
Gamble/Closing Sequence which consist of 4-5 obstacles. These obstacles MUST be
done in the order set by the Judge without the handler stepping over the line.
The handler shall work the dog at
a distance between 2-5 metres from a containment line which will be clearly
marked by the judge.
8.2 Handler must not step over the line. Hands and arms over the
line is acceptable.
8.3 Judging: Faults and refusals are judged as per usual agility
practice. The Judge will say “NO GAMBLE” if fault (or refusal) occurs during
the Closing sequence.
8.4 If dog successfully completes the Closing Sequence within the
set time, without faults, the bonus points awarded shall be
15 points.
8.5 Gamble points will be lost in the following situations:
a) If handler loiters during the opening sequence.
b) If dog performs obstacles repeatedly without accumulating
points in the opening sequence for the purpose of waiting for the whistle and
the start of the Gamble.
c) If dog performs any 2 or more Gamble obstacles one after
another (including the same obstacle back to back) in either direction during
the Opening Sequence. Note: A dog may perform a single obstacle followed by a
non-Gamble obstacle and then re-attempt the same or another Gamble obstacle.
d) If handler touches the equipment while attempting Gamble
8.6 The judge will set a FINISH. A jump or table may be used. The
finish jump or table must be completed in all cases to obtain a time and points
and may be done in any direction, but to qualify for the Gamble points it must
be jumped from the marked side without faults.
8.7 Failure to send the dog through the Finish Jump or table to
stop the clock will result in Elimination.
8.7 Disqualification: It is forbidden for handler to use any
devices for timing or using external help to influence performance.
8.8 Elimination: If dog pees or poos or run out of the course
ring.
9.0 Gamblers Qualifying Certificate
9.1 To achieve a Qualifying Certificate at each level of
Gamblers, the Gamble MUST be achieved as well as accumulate at least the
Benchmark points as per table below:
|
Level |
Opening Sequence Time |
Closing Sequence Time |
Total points Benchmark |
|
Gamblers 1 |
36
seconds |
12-16 seconds* |
26-30 points |
|
Gamblers 2 |
33
seconds |
10-15 seconds* |
28-32 points |
|
International Gamblers |
30-33 seconds*
(*Judge’s decision) |
10-15 seconds*
(*
Judge’s decision) |
32-36 points
(*Judge’s decision) |
(*Judge’s decision means that the judge decides on the time and
points limits according to the class of the dogs i.e. toy, mini and maxi)
Example of scoring/Qualifying Certificate at International level
|
Dog
# |
Joker points=3 (example) |
Opening points |
Gamble achieved? |
Qualifying certificate?
Benchmark: 35 points
(decided by the judge) |
|
1 |
Yes |
18+6 |
Yes
=15 |
18+6+15=39 points=YES |
|
2 |
No |
20 |
Yes=15 ( even if dog goes out of line, handler did not step into the
Gamble Line) |
20+15=35 points=Yes |
|
3 |
No |
19 |
Yes=15 |
20+15=34=No, does not meet benchmark. |
|
4 |
Yes |
20+6 |
NO |
NO |
END OF
DOCUMENT
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